Pick exactly the Object 279 (e) missions you still need — one stuck task, a whole branch or all 60, with or without honors. Each mission is priced separately, every session is played at 3000+ WN8, and the same booster works on your account from start to finish.
Most players don't need the whole operation. They get stuck on two or three missions that depend on luck and teammates as much as on skill, and the whole operation stops there.
In the calculator you select missions one by one. Early missions cost less; the hardest ones and the final missions of each branch cost more. Adding "With Honors" raises the price of a mission because the secondary condition is stricter.
| Mission | Why it stalls |
|---|---|
| Coalition-4 and Alliance-8 | Internal module and crew damage counted over 10 battles — results depend heavily on RNG |
| Union-6, Bloc-7, Coalition-11 | Kill limits per battle: you have to deal damage while leaving the kills to teammates |
| Union-14 | Dozens of stuns in 10 battles on an SPG — slow even for experienced artillery players |
| Final missions (15) of every branch | Mastery badges required; with honors — Ace Tanker in 3 battles out of 20 |
Mission conditions can change with updates — the operator checks the current version in your client before starting.
Unlike the first campaign, where missions are split by vehicle class, Object 279 (e) branches are split by nation groups. Each branch needs Tier VIII–X vehicles of its own nations:
Object 279 (e) is the last of three Second Front operations, after Excalibur and Chimera. The full package is usually the better deal if more than one operation is left.
View The Second Front packageIndividual missions for Excalibur and Chimera are also available.
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