
Our boosters earn bonds on your account in high-tier battles — 200 to 15,000 bonds, every session at 3000+ WN8. Spend them on special tanks or improved equipment and directives that credits can't buy.
Bonds are the currency for items you can't get with credits: improved equipment (stronger versions of standard equipment) and directives. One piece of improved equipment is usually the reason players start counting bonds — it noticeably changes how a Tier X tank plays.
There is also a special Bonds store in the game, where you can purchase unique tanks using your bonds.
| Goal | Suggested order |
|---|---|
| Directives for a few weeks of play | 200–500 |
| One or two pieces of improved equipment | 4,000–9,000 |
| Full improved-equipment setup on a main tank | 15,000 |
| Order size | Discount |
|---|---|
| From 2,000 bonds | −3% |
| From 5,000 bonds | −5% |
| From 10,000 bonds | −8% |
| 15,000 bonds | −14% |
If you need bonds regularly, compare two routes:
Completing final personal missions with honors also brings bonds — for example, 1,750 bonds for each final mission of Object 279 (e) or missions of Black Rock.
| Required? | Why | |
|---|---|---|
| Tier X or Tier VIII premium tank with a trained crew | Yes | Bonds are earned in high-tier battles |
| Credits for ammo and consumables | Yes | High-tier battles are expensive |
| Premium account | Yes | Covers battle costs |
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